Total//Effect

Currently working on Valiant Horizon! Or at least part of it.

WIPs, ideas, games in active development go here. One thread per game/adventure/setting/what have you!
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Binary
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Re: Total//Effect

Post: # 252Post Binary »


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Re: Total//Effect

Post: # 281Post Binary »

https://cohost.org/binary/post/530747-l ... oid-phipps
https://cohost.org/binary/post/566779-l ... oid-phipps
https://cohost.org/binary/post/572794-l ... oid-phipps

And 3 more!

But re: the quickstart, I had a slight revelation when trying to figure out how I could make this station more hard-science re: gravity: make it a rotating cylinder with 5 "rings" (replace the floors with these rings, then replace the elevator with a shuttle). This is basically the "hard science" idea for how station gravity works: the "inside" of the ring gains spin gravity thanks to centrifugal force). How this works for the hangars is:
  • On the "bottom" rings (Engineering and Operations) you have the main hangar in the center. This lets ships come in at 0-gravity and unload ore to be brought to the higher-gravity outer ring for processing and storage.
  • The two "middle" rings (Admin and Security) have no entrance of their own. That's because the ships in there only come out in specific situations: they're loaded in manually otherwise. They do, however have exits: radial exit ports that come out from the center towards the outside, which lets them slingshot out of the station to exit.
  • On the "top" ring (Executive level) you have the executive hangar. This lets important people come and go without interrupting operations. It also has a slingshot exit, because important people also want to exit quickly.
So now I've remapped it and I really like how it looks!

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Re: Total//Effect

Post: # 297Post Binary »

https://binary-star-games.itch.io/liminal-void Rules half of the quickstart is here! (Pass: liminal) Scenario half coming soon.

This includes basically the general roll resolution and combat, as well as some starting equipment/weaponry/enemies for the scenario. In addition to just more *content* the game proper after this quickstart/scenario will have a lot more stuff around advancement, ship stuff, and ~the income and expenditure economy~.
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Re: Total//Effect

Post: # 308Post Binary »

https://binary-star-games.itch.io/liminal-void-qs And the entire quickstart is here.

The scenario took quite some time, which makes sense because it's like 8k words (each point is a page or half a page).
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selkie
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Re: Total//Effect

Post: # 313Post selkie »

HELL YEAH I’ll have to read this soon!!
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my games: daisy chainsaw
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Re: Total//Effect

Post: # 314Post Binary »

Nice! Let me know if you do!

I posted something on Cohost tearing down how I made the rules half of the quickstart, the scenario half is next: https://cohost.org/binary/post/762882-l ... id-quickst
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Re: Total//Effect

Post: # 316Post Binary »

Binary wrote: Sun Jan 01, 2023 9:46 pm Nice! Let me know if you do!

I posted something on Cohost tearing down how I made the rules half of the quickstart, the scenario half is next: https://cohost.org/binary/post/762882-l ... id-quickst
https://cohost.org/binary/post/777152-p ... scape-from And here's the second half. I ran it yesterday for real, I've got a handful of revisions to make but otherwise it's fun as hell to run, groups will do all sorts of weird shit given tools that you'd never think of.
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Re: Total//Effect

Post: # 334Post Binary »

Alright. Hard Swerve.

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My group's feeling like fantasy, so I'm writing fantasy. Let's go.

Right now my main design notes are "Characters can't die, FFV style job system, unlock through Relationships." I think that's doable.
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selkie
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Re: Total//Effect

Post: # 335Post selkie »

sounds sick tbh
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my games: daisy chainsaw
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Re: Total//Effect

Post: # 336Post Binary »

Made a packet with enough to start playtesting. Here's a sample class (I made 6). The idea is that as you gain relationships with other players and other classes, you can start cherrypicking stuff from them.

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I chosted about it a bit here:

https://cohost.org/binary/post/919466-s ... ev-on-vali
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